Do you know how many gaming devotees you have in your core audience? Kim Thompson,
SVP group client director of digital, MediaVest, shares new research about why
Gamers are an attractive audience for marketers in any category.
For nearly two decades, I've been a professional marketer. For just as long, I've also been an avid Gamer. With a lens on both worlds, I've learned one thing: Gamers are an incredibly influential—and untapped—segment of consumers. And they aren't just budget-challenged young males. (I'm living proof of that.)
Gaming isn't just a thing you can do anymore. It's also a thing you can watch. Increasingly, gaming content on YouTube is becoming a major destination for Gamers' I-want-to-watch-what-I'm-into moments. Believe it or not, watching someone play Call of Duty (one of my personal favorites) can be just as exhilarating as actually playing it.
To understand more about exactly how influential Gamers can be for marketers, Google recently partnered with Ipsos MediaCT to survey a total of 4,803 participants in the U.S., ages 18-54, out of whom 2,802 go online at least monthly (aka "General Online Population") and 2,001 go online at least monthly and stated that they watch gaming videos on YouTube at least monthly (aka "YouTube Gamers" or "Gamers").1 What the survey found shed new light on YouTube Gamer demographics, 30% of whom are female.2 (See? I'm not the only female watching.)
In fact, you might consider Gamers as "uber-consumers," who are not only more likely to buy certain products than the general online population, but are also more likely to be key influencers for your brand regardless of whether you are in the gaming industry or not.
For nearly two decades, I've been a professional marketer. For just as long, I've also been an avid Gamer. With a lens on both worlds, I've learned one thing: Gamers are an incredibly influential—and untapped—segment of consumers. And they aren't just budget-challenged young males. (I'm living proof of that.)
Gaming isn't just a thing you can do anymore. It's also a thing you can watch. Increasingly, gaming content on YouTube is becoming a major destination for Gamers' I-want-to-watch-what-I'm-into moments. Believe it or not, watching someone play Call of Duty (one of my personal favorites) can be just as exhilarating as actually playing it.
To understand more about exactly how influential Gamers can be for marketers, Google recently partnered with Ipsos MediaCT to survey a total of 4,803 participants in the U.S., ages 18-54, out of whom 2,802 go online at least monthly (aka "General Online Population") and 2,001 go online at least monthly and stated that they watch gaming videos on YouTube at least monthly (aka "YouTube Gamers" or "Gamers").1 What the survey found shed new light on YouTube Gamer demographics, 30% of whom are female.2 (See? I'm not the only female watching.)
The same study also found that while Gamers certainly skew younger, over a third of
them are actually above the 34-year-old millennial threshold. And some of these
people, who were raised blowing into game cartridges, are now raising little Gamers
of their own–47% of the YouTube Gamers surveyed are now parents.3
The emerging purchasing power of Gamers
The study also uncovered what I've believed to be true for a long time—that Gamers are an attractive audience for a broad range of advertisers. Gamers are more likely than the general online population to consider purchasing computers, smartphones, media and entertainment products such as movie tickets, music albums, and even cars, whether for themselves or as gifts.4In fact, you might consider Gamers as "uber-consumers," who are not only more likely to buy certain products than the general online population, but are also more likely to be key influencers for your brand regardless of whether you are in the gaming industry or not.
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